//CONST //INT version 0.2.3


This build is a bit of a step back from the C++ rewrite, as only the player controller has been ported over, but no worries because the interaction component is next.

The player can climb ladders, walk up and down stairs, bhop and surf automatically out of the box.

What makes this implementation different from the previous ones is the 3 new resources for settings

  1. Ground Movement Settings - Handles all settings related to ground movement
  2. Air Movement Settings - Handles all settings related to air movement
  3. Juice Settings - Handles all things related to head bobbing and the breathing procedural animations.

The breathing animations are driven by a CurveTextureXYZ resource, so you can adjust this however you please.

The newest build is exported in a different way to make onboarding a bit easier by being a godot project itself called CONST_INT. This directory has the project.godot preconfigured to use the demo scene which uses the assets found in the ./DemoAssets directory.

This means all inputs and physics settings are set up for you to start using straight out of the box.

Next update will have the shader stack and the interaction component back, which will bring it back up to par with the previous C++ rewrite, but not back to where the C# version was.

Hope you all enjoy the new and improved player character.

if you run into any issues, please note them in the Issues page on the repo

This project is also setup to have an automated CI/DI pipeline that will update the github repo as a mirror of our internal gitlab repo as well as pushing everything here to itch.io

Files

CONST-INT_V_0.2.5.zip 3.3 MB
Version 3 2 days ago

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